ISU TPEG’s Ride Engineering Competition

This Saturday, April 17, 2021, Iowa State University’s Theme Park Engineering Group is set to debut the only Hands-on Engineering Competition in the Attractions Industry. Ride Engineering Competition Commissioner, Charlie Wickham (whom you might remember from SITE OSU) used his experience in model making, competition, and amusement industry experience to help setup the event which will see 94 Students on 11 teams around the country competing. Charlie was able to share a few more details about the creation of the competition with us!

C101: Thanks for your time, Charlie! Can you please give us some background information on yourself and the genesis for the competition?
Charlie: I have a long history of hands-on engineering projects and competitions. Participating in the FIRST Robotics Competition in Highschool, I started gaining technical skills while embracing FIRST’s qualities of Gracious Professionalism and Coopetition. I had a love for amusement rides from an early age, but did not consider it as a viable career path for most of college. While studying Mechanical Engineering at Iowa State University, I participated in many student organizations with 3 years in the NASA Robotic Mining Competition Team: Cardinal Space Mining. During my years in the club I learned the Systems Engineering Process and helped to create professional quality engineering work, and assisting with STEM Outreach for the team.

Throughout all these projects, the times when we learned the most was when we tried to take something on paper and make it a reality, because it is always more difficult than you expect. The other times you learn the most is when the competition stakes are high, and your robot fails in a spectacular way that you were not prepared for. Each of these setbacks were vital learning moments that allowed us to grow our design knowledge and prevent similar issues from happening in the next design.

Upon entering the industry in 2018 I was curious to see what kinds of building experience these engineering students were getting, and was surprised to find very few opportunities and few independent examples of similar projects and learning experiences. We conducted a survey that found that Mechanical Engineering students are the largest group and that nearly zero students were participating in projects outside of the industry. For years I rattled the idea of a competition that would be based on Ride Engineering, as opposed to design like most existing competitions. With the world-wide disruption of Covid I found myself locked in my apartment with no job all summer, and decided to start creating the architecture that would become the Ride Engineering Competition!

C101: That’s awesome! Glad to hear so many students taking action during the pandemic. So tell us more about the competition!
Charlie: The Ride Engineering Competition, hosted by Iowa State University, offers students a chance to demonstrate real-world engineering practices within the industry focus of ride engineering and design. Student teams will have 6 months to design, plan, and manufacture an attraction for 1:50 scale riders based on a prompt that includes a plot of land and desired rider experience.

The challenge of the Ride Engineering Competition is to perform a full design cycle of a theme park ride for riders that are approximately 1/50th of human scale. Teams are using industry practices including Project Charters, Design Reviews, Risk Assessments, and ASTM Compliance Analysis. Their ultimate goal is the fabrication and automatic operation of the Ride for 8 continuous hours during the competition event.

Teams will receive points for three major deliverables:

  • a Systems Engineering Report that details the engineering decisions and actions throughout the project
  • a Functional Physical Model of the attraction
  • and a team score for Final Presentation and Outreach

Teams may also receive large point deductions for the relative cost of their ride compared to their competition.

The Competition culminates in a 1 1/2-day Virtual event featuring an 8-hour window in which all Ride Models must run continuously. During this time Teams will Service their rides whenever needed. Judges will award points based on the implementation of the ride and the team’s service preparedness, and teams will present their Ride and Engineering Process in a presentation.

With the incredible help of students within the Theme Park Engineering Group at Iowa State University and the partnership with the IGNITE Innovation Showcase, we have built a final event to feature all of the incredible work these student teams have done over the last 6 months, with 6 functioning Ride Models and 4 additional Concepts! We have 80 students competing in this year’s competition and 22 Industry Professional Judges from all over the attractions industry. We have also prepared several hours of sponsored content including exclusive interviews with prominent Roller Coaster Modelers, Tech Talks from Industry Professionals, and Q&A panels from some of our Industry Professional Judges!

C101: This sounds amazing! Where can interested individuals go to watch the live stream?

Charlie: You can watch the stream live on April 17th from 8am-8pm CST from our website:

https://tpeg.stuorg.iastate.edu/ride-engineering-competition/


Thanks to Charlie Wickham and Dan Fritsche for telling us about the Ride Engineering Competition. If you missed out on this year’s competition, you’re in luck! Next year’s competition will begin in October 2021 and is open to Engineering Students from anywhere in the world. Stay tuned to Coaster101 for updates on the results of this year’s competition as well as next years.
Share