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	<title>Coaster101 &#187; CAD</title>
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		<title>Cantilevered Coaster Concept Model</title>
		<link>http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/</link>
		<comments>http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 02:28:06 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[cantilevered coaster concept]]></category>
		<category><![CDATA[CATIA]]></category>
		<category><![CDATA[crc]]></category>
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		<guid isPermaLink="false">http://www.coaster101.com/?p=2963</guid>
		<description><![CDATA[I found this paragraph in the Cantilever Coaster article to be really interesting to me: I’ve tried creating virtual models [...]]]></description>
			<content:encoded><![CDATA[<p>I found this paragraph in the <a href="http://www.coaster101.com/2010/06/15/the-cantilevered-coaster/">Cantilever Coaster article</a> to be really interesting to me:</p>
<p><em>I’ve tried creating virtual models several times using the help of friends who are proficient in different 3D software systems. Unfortunately by its nature the CRC has some complex interdependent kinetic relationships that make it difficult (and therefore expensive!) to model. Previous attempts have utilized 3D Studio, Maya, and other software platforms, none of which have yielded a really useful model containing the interdependent characteristics that the system requires. The funny part is that every time someone has started to try and model it, they’ve insisted at the start that they’d be able to pull it off, and that they understood everything about the mechanical nature of the CRC system. Instead, each time they ended up tired and frustrated realizing that the system was much more complex than they’d expected, and that the chosen program was inadequate to do the job.</em></p>
<p>My current job is that of a CAD engineer so I decided that CATIA and I were up to the challenge.</p>

<a href='http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/crc5/' title='crc5'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/07/crc5-150x150.png" class="attachment-thumbnail" alt="crc5" title="crc5" /></a>
<a href='http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/crc1/' title='crc1'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/07/crc1-150x150.png" class="attachment-thumbnail" alt="crc1" title="crc1" /></a>
<a href='http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/crc-full/' title='CRC-full'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/07/CRC-full-150x150.png" class="attachment-thumbnail" alt="CRC-full" title="CRC-full" /></a>
<a href='http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/crc-lower-chasis/' title='CRC Lower Chasis'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/07/CRC-Lower-Chasis-150x150.png" class="attachment-thumbnail" alt="CRC Lower Chasis" title="CRC Lower Chasis" /></a>
<a href='http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/crc7/' title='crc7'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/07/crc7-150x150.png" class="attachment-thumbnail" alt="crc7" title="crc7" /></a>
<a href='http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/crc6/' title='crc6'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/07/crc6-150x150.png" class="attachment-thumbnail" alt="crc6" title="crc6" /></a>
<a href='http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/crc4/' title='crc4'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/07/crc4-150x150.png" class="attachment-thumbnail" alt="crc4" title="crc4" /></a>
<a href='http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/crc3/' title='crc3'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/07/crc3-150x150.png" class="attachment-thumbnail" alt="crc3" title="crc3" /></a>
<a href='http://www.coaster101.com/2010/07/29/cantilevered-coaster-concept-model/crc2/' title='crc2'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/07/crc2-150x150.png" class="attachment-thumbnail" alt="crc2" title="crc2" /></a>

<p>Keep in mind that this design was based on some of the original patent illustrations which are  more than ten years old. The concept has undergone design changes  since then to improve performance and make it easier to manufacture. I  will incorporate these improvements on future versions of the model. The next step is to simulate the model. Stay tuned!</p>
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		<title>The Cantilevered Coaster</title>
		<link>http://www.coaster101.com/2010/06/15/the-cantilevered-coaster/</link>
		<comments>http://www.coaster101.com/2010/06/15/the-cantilevered-coaster/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 02:41:45 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[cantilevered coaster concept]]></category>
		<category><![CDATA[crc]]></category>
		<category><![CDATA[model]]></category>

		<guid isPermaLink="false">http://www.coaster101.com/?p=2393</guid>
		<description><![CDATA[In celebration of Coaster101&#8242;s birthday, I&#8217;d like to welcome you to another Coaster101 Special Feature. This time we talk with [...]]]></description>
			<content:encoded><![CDATA[<p>In celebration of  Coaster101&#8242;s birthday, I&#8217;d like to welcome you to another Coaster101  Special Feature. This time we talk with John Hogg, inventor of the totally amazing and unique cantilevered roller coaster concept. When I ride roller coasters today I am almost never surprised by any part or element of the ride. Amusement attractions today are very predictable. The cantilevered coaster could revolutionize the industry by taking the thrill ride to the next level of unpredictability and excitement. We&#8217;d like to thank John for taking the time to talk to us! Now on to the interview.</p>
<p><a href="http://www.coaster101.com/wp-content/uploads/2010/06/CCSweblogo.jpg"  rel="lightbox[roadtrip]"><img class="aligncenter size-medium wp-image-2404" title="CCSweblogo" src="http://www.coaster101.com/wp-content/uploads/2010/06/CCSweblogo-300x89.jpg" alt="" width="300" height="89" /></a></p>
<p><strong>For those who don&#8217;t know, could you please give a brief description of the Cantilevered Coaster concept?</strong></p>
<p>I’ll try, but it’s never easy to do verbally. A picture is worth a thousand words, and a good model is worth about a thousand pictures. But I digress…</p>
<p>The CRC (Cantilevered Roller Coaster) system uses two tracks, each with a vehicle chassis on it, one above the other. A support arm is mounted to the lower chassis on pivot bearing, and runs up through a gimbaled, sliding bearing in the upper chassis. The guests ride in the themed portion of the vehicle mounted to the top of the arm on a pivoting bearing, above the upper track and chassis. As the complete vehicle moves along the track course, the upper track and chassis serve as a kind of fulcrum for the support arm. The lower track follows a slightly different course than the upper track, and this causes the top of support arm and the guests to swing in a side to side yaw movement, pitch front to back, and an up and down vertical stroke relative to the upper track in a its kind of like ride systems employing a multi-axis simulator sitting on a tracked chassis (i.e. Indiana Jones/Spiderman), but without all the hydraulics and servos of those systems, plus the ability to move on an undulating, coaster-style track.</p>
<div id="attachment_2395" class="wp-caption aligncenter" style="width: 289px"><a href="http://www.coaster101.com/wp-content/uploads/2010/06/CCS-01-A-Movement.jpg"  rel="lightbox[roadtrip]"><img class="size-medium wp-image-2395" title="CCS 01 A-Movement" src="http://www.coaster101.com/wp-content/uploads/2010/06/CCS-01-A-Movement-279x300.jpg" alt="" width="279" height="300" /></a><p class="wp-caption-text">The Cantilevered Coaster</p></div>
<p><strong>Who came up with the idea for the CRC and how did it come about?</strong></p>
<p>I did. My “day-job” is as an art director/designer, and I was working at Warner Bros. at the time on their movie park for Düsseldorf,  Germany. They were putting a Coyote-Roadrunner themed coaster in to the park, just a big semi-themed iron-ride. I began to think how cool it would be if they did a completely themed environmental ride, one where you got in to the Coyote’s ACME Rocket Sled and shot off in pursuit of the Roadrunner, just as in the cartoons, totally out of control, blasting across a cartoon desert floor, up the sides of cartoon mesas, almost colliding with cartoon 18-wheelers; fantastic! It would have to be completely immersive like Disney’s Indiana Jones ride. To pull it off the track would have to be concealed and the ride vehicle would have to be on a stick, elevated up off the track with the track concealed below a scenic floor, and with a slot in the scenery to allow the thing to move. The more I thought about it the more I realized what a system like that might be capable of, and which resulted in the different axis of motion. The system could be used in higher speed rides, but might be just as much fun utilized in slower speed dark rides. I kept toying with the idea for a few years, and then got to the point where I thought it would be worth it to get a patent.</p>
<p><strong> </strong></p>
<p><strong>How much time has gone into design, planning, marketing and engineering to try and turn this concept into reality?</strong></p>
<p>I’ve spent a lot of time over a long period promoting it and expanding on the design. I came up with the idea in 1994, applied for the patent in 1998, and received it in August 2001. The future for theme park development seemed pretty bright at the time. I was working in France for Imagineering on the second Paris park. I figured that with all the global competition in the rides business someone would see potential in the concept. Then 9/11 happened and that pretty much put the lid on any interest for a while. Things slowly began to pick up again, and there’s been sporadic though consistent interest from potential park clients, and also from engineering/manufacturing sources. I think that the opening of Universal’s Wizarding World of Harry Potter will do a lot to boost the theme and amusement park business as a whole. I’m hoping that this will push the manufacturers will to start marketing rides that are truly new and radical, like the Cantilevered Coaster.</p>
<p><strong>How did you get involved with the Cantilevered Coaster and what is your role</strong>?</p>
<p>See above for how I got involved. As for my role, I’m mainly a promoter and dreamer.</p>
<p><a href="http://www.coaster101.com/wp-content/uploads/2010/06/crc.jpg"  rel="lightbox[roadtrip]"><img class="aligncenter size-medium wp-image-2398" title="crc" src="http://www.coaster101.com/wp-content/uploads/2010/06/crc-300x256.jpg" alt="" width="300" height="256" /></a></p>
<p><strong> Are there other members involved with the Cantilevered Coaster  project beside you? If so, what are their roles?</strong></p>
<p>My wife  created the website; she’s got a background in film advertising and  graphic design and she’s been invaluable in that regard. I also employ  an assortment of friends that I know from the local entertainment  network to do modeling and illustration from time to time, plus some  engineers that I get advice from. Frankly I’d like to be able to say  that we had a company with employees, but that just isn’t the case yet.</p>
<p><strong>What have you done to promote the Cantilevered Coaster? Have you  ever pitched your idea at or attended the IAAPA convention?</strong></p>
<p>Yup,<strong> </strong>I go to IAAAPA almost every year. I’m usually there on  company (“day-job”) business, and then do the coaster stuff on the side.<strong> </strong>I’ve pitched the CRC to two of the largest US manufacturers and one  of the smaller ones with positive feedback in all cases. With one of  them, I met with a group of their key engineers and sales people in the  back room of their IAAPA booth first in 2002, and then again in 2005.  Both times they were extremely interested. During the 2005 meeting I  actually had to excuse myself to go meet with a design group from one of  the UK parks who wanted to talk about the CRC. How amazing it was to be  juggling meetings on the CRC concept. After talking with the English  group for about an hour I returned to the manufacturer’s booth to  restart that meeting. The idea was floated to invite the UK group in for  a larger discussion, but was dropped as it seemed premature to bring in  a potential client in to what was an initial kick-off meeting. Looking  back, I should have insisted on it as about a month later the  manufacturer decided they weren’t really interested, but having the  English group in the room might have kept the project moving. It was  really exciting there for a while though.</p>
<p>BTW, various German and Swiss manufacturers have all expressed  enthusiasm in the CRC, but it’s too much of a stretch for them to take  on. They seem to be doing fine with their existing product lines. In the  end I’ve got more faith in American engineering and marketing  risk-taking. The US companies are always the ones willing to talk  seriously and enthusiastically about the CRC.</p>
<p><strong>As a CAD Engineer, I can fully relate to your earlier comment about a model being worth a thousand pictures. This leads me to ask, have you ever created a fully functional model (physical or animated) of the Cantilevered Coaster?</strong></p>
<p>I’ve tried creating virtual models several times using the help of friends who are proficient in different 3D software systems. Unfortunately by its nature the CRC has some complex interdependent kinetic relationships that make it difficult (and therefore expensive!) to model. Previous attempts have utilized 3D Studio, Maya, and other software platforms, none of which have yielded a really useful model containing the interdependent characteristics that the system requires. The funny part is that every time someone has started to try and model it, they’ve insisted at the start that they’d be able to pull it off, and that they understood everything about the mechanical nature of the CRC system. Instead, each time they ended up tired and frustrated realizing that the system was much more complex than they’d expected, and that the chosen program was inadequate to do the job.</p>
<p>As far as a physical model, I’ve started work in AutoCAD 3D to create CNC plastic parts in order to transform a K-nex kit in to a CRC, but that’s going to take a little time. I’d really prefer to create a virtual kit-of-parts model system using the right program that could be easily adapted to different track configurations and thematic concepts. That would certainly be the ultimate sales tool in my mind.</p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>What is the status of the Cantilevered Coaster at this time? Is it still purely conceptual or has some actual engineering gone into it?</strong></p>
<p>I’ve had some basic engineering done on it, and I strongly suspect that some of the interested manufacturers have done a little of their own analysis, but it’s still sitting in the conceptual end of the technical design spectrum. However there is one engineering firm expressing interest at the moment and they seem serious about it. I just hope they aren’t pulling my leg.</p>
<div id="attachment_2397" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.coaster101.com/wp-content/uploads/2010/06/CCS-02-Jeep-Concept.jpg"  rel="lightbox[roadtrip]"><img class="size-medium wp-image-2397" title="CCS 02- Jeep Concept" src="http://www.coaster101.com/wp-content/uploads/2010/06/CCS-02-Jeep-Concept-300x231.jpg" alt="" width="300" height="231" /></a><p class="wp-caption-text">Jeep theme concept.</p></div>
<p><strong> </strong></p>
<p><strong>We hope they aren&#8217;t pulling your leg either. Besides the Coyote-Roadrunner idea, what other themes or story lines have you envisioned utilizing the Cantilevered Coaster?</strong></p>
<p>Check out our website to see some concepts at <a href="http://www.cantileveredcoaster.com/">www.cantileveredcoaster.com</a>. The current main feature concept is based on the Warner Bros. Steve McQueen movie “Bullitt”, and which takes its cue from the great car chase in the film. There are other concepts on the site ranging from a jungle safari ride to an outer space coaster. In addition I’ve pitched rough concepts on rides based on everything from “Speed Racer” to a re-do of Disney’s Peter Pan ride using the CRC system. Hell, there are thousands of ride possibilities that the CRC could be utilized in. And don’t even get me started about Harry Potter; that’s probably between fifty to a hundred concepts right there! The thing is, this ride system would be great at higher speeds, but completely different and as equally exciting in a wholly different way if used in dark-ride scenarios at tamer speeds. Whereas most “coaster” systems are better if they’re going fast, I think the CRC would be fun to ride even it was going slowly!</p>
<p><strong>The cantilevered coaster definitely looks exciting to me, no matter the speed! Do you often visit amusement parks?</strong></p>
<p>Not that  often unfortunately. It usually depends on what kind of project I’m  working on at Lexington Design and Fabrication here in LA where I’ve  been employed for the last four years. If it’s a theme park project  we’re working on I’ll often end up having to go to the park for meetings  and to look at the site. Sometimes we end up riding certain rides that  are pertinent to what we’re doing, and going backstage to check things  out. In the years when IAAPA is somewhere such as Orlando I invariably  end up going to one of the parks to see or ride an attraction. On the  non-work side, occasionally friends come in to town wanting to go to  Disneyland, and I’ll go with them. I was also up at Magic Mountain  several years ago to ride “X-2” and write a review of it for the website  Blooloop.com.</p>
<div id="attachment_2396" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.coaster101.com/wp-content/uploads/2010/06/Jsmpier.jpg"  rel="lightbox[roadtrip]"><img class="size-medium wp-image-2396" title="Jsmpier" src="http://www.coaster101.com/wp-content/uploads/2010/06/Jsmpier-300x286.jpg" alt="" width="300" height="286" /></a><p class="wp-caption-text">John at Santa Monica Pier.</p></div>
<p><strong> </strong></p>
<p><strong>Seeing as how this site is called Coaster101 I have to ask, what is your favorite type of  roller coaster? </strong></p>
<p>As far as pure, unadulterated roller  coasters are concerned, there’s nothing like a good wooden coaster. I  haven’t ridden enough of them, but memorable ones include the Dragon  Coaster at Rye Playland in New York, Le Monstre at La Ronde in Montreal,  the Giant Dipper at Santa Cruz Beach Boardwalk, and Colossus at Magic  Mountain. On the non-woodie side, I’m a big fan of the Big Thunder  Mountains at Disneyland and Paris Disneyland. I really like their  combination of thrills and environmental theming. Another cool steel  coaster is the one at the New York, New York Hotel/Casino in Las Vegas,  despite the fact that it probably makes chiropractors a lot of money  since it’s so rough. As for “coaster-esque” rides, I’ve always loved the  Indiana Jones ride at Disneyland, and Spiderman at Universal’s Islands  of Adventure. I also have a soft spot for the Peter Pan ride at  Disneyland, but I guess that doesn’t count as a coaster.</p>
<p><strong>You can&#8217;t go wrong with a good  wooden coaster! two of my favorite attractions in Orlando are Big Thunder Mountain and Spiderman too. Thanks again to John for the taking the time out of his  busy schedule and answering our questions. I hope one day soon we will see a theme park push the boundaries of thrills and technology by investing in</strong><strong> the cantilevered coaster. I, for one, would love to see it be taken from concept to reality!<br />
</strong></p>
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		<title>Intamin CATIA Coaster Model Update</title>
		<link>http://www.coaster101.com/2010/03/23/intamin-catia-coaster-model-update/</link>
		<comments>http://www.coaster101.com/2010/03/23/intamin-catia-coaster-model-update/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 01:35:45 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[CATIA]]></category>
		<category><![CDATA[coaster]]></category>
		<category><![CDATA[model]]></category>

		<guid isPermaLink="false">http://www.coaster101.com/?p=1893</guid>
		<description><![CDATA[I had some extra time today so I decided to work a little bit on my Intamin Zac Spin/Ball coaster. [...]]]></description>
			<content:encoded><![CDATA[<p>I had some extra time today so I decided to work a little bit on my Intamin Zac Spin/Ball coaster. I added a photo booth, queue line, and some lamps. I&#8217;ve tried to pay a lot of attention to detail- notice the magnetic brake fins on the track, the bolts on the supports, the ladder for maintenance, the sign above the queue entrance, and more. I also quickly mocked up a car just so that those not familiar with this type of ride might get an idea of how it works. Hopefully I will have the time and the patience to keep adding features to this model. (Click on the pictures for a closer viewer).</p>

<a href='http://www.coaster101.com/2010/03/23/intamin-catia-coaster-model-update/intamin1/' title='intamin1'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/03/intamin1-150x150.jpg" class="attachment-thumbnail" alt="intamin1" title="intamin1" /></a>
<a href='http://www.coaster101.com/2010/03/23/intamin-catia-coaster-model-update/intamin2/' title='intamin2'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/03/intamin2-150x150.png" class="attachment-thumbnail" alt="intamin2" title="intamin2" /></a>
<a href='http://www.coaster101.com/2010/03/23/intamin-catia-coaster-model-update/intamin3/' title='intamin3'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/03/intamin3-150x150.jpg" class="attachment-thumbnail" alt="intamin3" title="intamin3" /></a>
<a href='http://www.coaster101.com/2010/03/23/intamin-catia-coaster-model-update/intamin4/' title='intamin4'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/03/intamin4-150x150.png" class="attachment-thumbnail" alt="intamin4" title="intamin4" /></a>
<a href='http://www.coaster101.com/2010/03/23/intamin-catia-coaster-model-update/intamin5/' title='intamin5'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/03/intamin5-150x150.jpg" class="attachment-thumbnail" alt="intamin5" title="intamin5" /></a>
<a href='http://www.coaster101.com/2010/03/23/intamin-catia-coaster-model-update/intamin6/' title='intamin6'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2010/03/intamin6-150x150.jpg" class="attachment-thumbnail" alt="intamin6" title="intamin6" /></a>

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		<title>Wicked Twister CAD Model Tutorial</title>
		<link>http://www.coaster101.com/2009/12/09/wicked-twister-cad-model-tutorial/</link>
		<comments>http://www.coaster101.com/2009/12/09/wicked-twister-cad-model-tutorial/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 00:17:20 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Photos]]></category>
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		<category><![CDATA[cedar point]]></category>
		<category><![CDATA[intamin]]></category>
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		<guid isPermaLink="false">http://www.coaster101.com/?p=1342</guid>
		<description><![CDATA[If you are a frequent visitor to Coaster101, you may have seen some of my CATIA amusement park ride computer [...]]]></description>
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<div><span style="font-family: Calibri; font-size: 12pt;">If you are a frequent visitor to Coaster101, you may have seen some of my CATIA amusement park ride computer models, <a href="http://www.coaster101.com/2009/12/07/ss-screamin-swing-catia-model/" target="_blank">like this</a></span><span style="font-family: Calibri; font-size: 12pt;">. You may also have been asking yourself or wondering how I created those computer models. Well today I am going to explain in a </span><span style="font-family: Calibri; font-size: 12pt;">little bit further detail on the process I have used to recreate those attractions on the computer. </span></div>
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<div><span style="font-family: Calibri; font-size: 12pt;"> </span></div>
<div><span style="font-family: Calibri; font-size: 12pt;">I use a program called CATIA (</span><span style="font-size: 12pt;">Computer Aided Three-dimensional Interactive Application), which is the most powerful and widely </span><span style="font-size: 12pt;">used CAD (computer aided design) software of its kind in the world.</span></div>
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<div><span style="font-family: Calibri; font-size: 12pt;"> </span></div>
<div><span style="font-family: Calibri; font-size: 12pt;">If you’ve ever used No Limits simulator there is an excellent Wicked Twister recreation so I am going to use that to help me out. Keep in mind </span><span style="font-family: Calibri; font-size: 12pt;">that this is just one approach of literally thousands of different ways of doing it. If you have a other suggestions I would love to hear them! </span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">The first thing I did was get the coordinates from all of the node points in the No Limits model. I created all of these points in a CATIA part. Be careful of the axis system, CATIA&#8217;s default axis is not necessarily the same as No Limits in terms of which direction is X, Y, or Z is. Next, connect all of the </span><span style="font-family: Calibri; font-size: 12pt;">points with the spline command. This is the result thus far. You can see the basic profile layout, also called the center or heartline of the coaster. </span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt1.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1343" title="wt1" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt1-300x181.png" alt="wt1" width="300" height="181" /></a></span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">Now we need to make the shape of the track. This are the dimensions I used for the track. </span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><br />
<a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt2.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1344" title="wt2" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt2-280x300.png" alt="wt2" width="280" height="300" /></a> </span><span style="font-family: Calibri; font-size: 12pt;"><br />
</span><span style="font-family: Calibri; font-size: 12pt;">I have never seen an actual spec from Intamin so I had to do a little investigating and guess work. This is what’ve I’ve come up with. From an old Millennium Force flyer I learned the rails are 5 inches in diameter and only 3/8 inch thick (even at the highest g-force areas). Someone gave me an </span><span style="font-family: Calibri; font-size: 12pt;">educated guess that the rails are 48 and 54 inches apart at the centerlines so I went with it. The rectangular tubes that hold the rails together I assumed to be 3 inch square tubing.<br />
</span><span style="font-family: Calibri; font-size: 12pt;"><br />
</span><span style="font-family: Calibri; font-size: 12pt;">The important thing to notice now is that the rails are zero degrees with respect to the horizontal axis. This becomes critical when we get to the two towers and this angle will gradually increase, which makes the twisting helix.</span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">The basis of everything is right here. The centerline and the sketch for the rails.</span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt3.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1345" title="wt3" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt3-225x300.png" alt="wt3" width="225" height="300" /></a></span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">After I created the sketch for the rails, I used the rib command to extrude their shape throughout the length of the station and launch track segments.</span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt4.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1347" title="wt4" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt4-300x227.png" alt="wt4" width="300" height="227" /></a></span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">After the rails were created I had to construct the connecting tubes, pictured here. </span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt5.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1348" title="wt5" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt5-300x253.png" alt="wt5" width="300" height="253" /></a></span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">I used this image for reference as well.</span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt6.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1349" title="wt6" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt6-188x300.png" alt="wt6" width="188" height="300" /></a></span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 10pt;">Next I began adding the diagonal cross bars. I only have to sketch one of them on the straightaway then I can simply pattern the rest.</span></div>
<div><span style="font-family: Calibri; font-size: 10pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt7.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1350" title="wt7" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt7-300x224.png" alt="wt7" width="300" height="224" /></a></span></div>
<div><span style="font-family: Calibri; font-size: 10pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt8.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1351" title="wt8" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt8-300x180.png" alt="wt8" width="300" height="180" /></a></span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">The hard part now is the spikes on the end. Remember the critical angle I mentioned earlier? At every node point starting from the fourth one out of the station the track now rotates 45 degrees about the center. I created points where the rails will go and then connected them with a spline, giving the shape you </span><span style="font-family: Calibri; font-size: 12pt;">see here. I can then sketch a circle on the end and rib it through the spline, just like I did earlier, thus creating the rails.</span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt9.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1353" title="wt9" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt9-300x227.png" alt="wt9" width="300" height="227" /></a></span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">This is what all of the construction geometry looks like, and by construction geometry I mean all of the points, planes, lines, splines, axis and sketches. These elements are used to construct the solid.</span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt10.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1354" title="wt10" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt10-300x200.png" alt="wt10" width="300" height="200" /></a></span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">Next, I ribbed the twisting splines. After all of that, here is the result of our progress, which is as far as I am going to go today. The only other thing<span> </span>I will do now is to quickly construct some simple concrete footers and steel supports for reference.</span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt11.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1355" title="wt11" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt11-273x300.png" alt="wt11" width="273" height="300" /></a></span></div>
<div><!--v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} p\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} v\:textbox {display:none;} -->&lt;!&#8211;[endif]&#8211;&gt;&lt;!&#8211;[if !ppt]&#8211;&gt;<!-- .O 	{color:black; 	font-size:149%;} a:link 	{color:blue !important;} a:active 	{color:#C0504D !important;} a:visited 	{color:purple !important;} --><!-- .sld 	{left:0px !important; 	width:6.0in !important; 	height:4.5in !important; 	font-size:103% !important;} -->&lt;!&#8211;[endif]&#8211;&gt;</div>
<div><span style="font-family: Calibri; font-size: 12pt;">I saved my assembly as a 3d xml file and exported it to 3D Via<span> </span>and here it is for your enjoyment.</span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt12.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1356" title="wt12" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt12-300x229.png" alt="wt12" width="300" height="229" /></a></span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://www.coaster101.com/wp-content/uploads/2009/12/wt13.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1357" title="wt13" src="http://www.coaster101.com/wp-content/uploads/2009/12/wt13-300x235.png" alt="wt13" width="300" height="235" /></a></span></div>
<div><span style="font-family: Calibri; font-size: 12pt;">Would you be interesting in learning more and reading additional features like this one? Let us know in the comments or in the forum!</span></div>
<div><span style="font-family: Calibri; font-size: 12pt;">Thanks for reading.</span></div>
<div><span style="font-family: Calibri; font-size: 12pt;"><a href="http://ntwproductionsnow.blogspot.com/" target="_blank">-Nick</a><br />
</span></div>
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			<wfw:commentRss>http://www.coaster101.com/2009/12/09/wicked-twister-cad-model-tutorial/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>S&amp;S Screamin&#8217; Swing CATIA Model</title>
		<link>http://www.coaster101.com/2009/12/07/ss-screamin-swing-catia-model/</link>
		<comments>http://www.coaster101.com/2009/12/07/ss-screamin-swing-catia-model/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 02:11:28 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[CATIA model]]></category>
		<category><![CDATA[S&S power]]></category>
		<category><![CDATA[S&S screamin swing]]></category>

		<guid isPermaLink="false">http://www.coaster101.com/?p=1333</guid>
		<description><![CDATA[Today I decided to attempt to model an S&#38;S Screamin Swing thrill ride in CATIA V5 R19. Here are two [...]]]></description>
			<content:encoded><![CDATA[<p>Today I decided to attempt to model an S&amp;S Screamin Swing thrill ride in CATIA V5 R19. Here are two pictures and the 3D xml of what I made today. It&#8217;s a little rough around the edges but you get the idea. I made up all of the dimensions since I have no idea what they actually are. I think the scale actually came out quite well. Not as exciting as a roller coaster but the file size is much smaller!</p>
<p><a href="http://www.coaster101.com/wp-content/uploads/2009/12/Picture2.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1334" title="Picture2" src="http://www.coaster101.com/wp-content/uploads/2009/12/Picture2-300x221.png" alt="Picture2" width="300" height="221" /></a><a href="http://www.coaster101.com/wp-content/uploads/2009/12/Picture1.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-1335" title="Picture1" src="http://www.coaster101.com/wp-content/uploads/2009/12/Picture1-300x230.png" alt="Picture1" width="300" height="230" /></a></p>
<p><a href="http://www.3dvia.com/ntweisen/models/9B433E91A3B58799" target="_blank">Check out the 3D model!</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Future in 3D</title>
		<link>http://www.coaster101.com/2009/10/22/3d-xml/</link>
		<comments>http://www.coaster101.com/2009/10/22/3d-xml/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 23:53:35 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[3d xml model]]></category>
		<category><![CDATA[arrow]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[intamin]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[vekoma]]></category>

		<guid isPermaLink="false">http://www.coaster101.com/?p=1006</guid>
		<description><![CDATA[If you’ve been following Coaster101 you may have seen some of the amusement park ride 3D computer models we have [...]]]></description>
			<content:encoded><![CDATA[<p>If you’ve been following Coaster101 you may have seen some of the amusement park ride 3D computer models we have been working on in our spare time. In those earlier posts, all we presented you with were 2D pictures of the rides. You could only view the model from the view that we gave you. What if you wanted to view the model from a different angle? Well now you can.  We have converted all of our original Catia models to 3D XML format and uploaded them to 3D VIA. Several of our works-in-progress are embedded below for your enjoyment. Feel free to explore the actual 3D models yourself!</p>
<p>For those who are not familiar, 3D XML is a universal, lightweight XML-based format that enables users to share live, accurate 3D data quickly and easily. A free player is provided by Dassault Systemes (<a href="http://www.3ds.com/products/3dvia/3d-xml/1/">you will need to install a plugin in order to view our creations).</a> The models come with no history, meaning you can’t see exactly <em>how</em> they were built, just what the end result is.</p>
<p>One of the coolest features of 3D VIA is the ability to integrate high quality 3D models within Word and PowerPoint documents, which is as easy as dragging and dropping the 3D XML file into the Office document. This also enables users to view interactive, real-time 3D applications in a Web browser or stream them from a website.</p>
<p>What does this mean for the amusement park industry? These tools can be a great resource for ride design and would enable more efficient communication between the manufacturer and the amusement park. Gone are the days of carrying around huge sheets of plain, two-dimensional drawings that take money to print and time to revise. It’s much easier to visualize a new attraction if you can see a model in 3D and even better if the park can zoom in on specific features and view it from any angle. This software enables the park to give instant feedback on what they do or don’t like about their upcoming ride. The biggest advantage of 3D VIA is that it enables all of this to be achieved without the park having to own expensive CAD software.</p>
<p>In fact, another great feature is the complete three-dimensional models can even be viewed on your iPhone! 3D Via’s new mobile app allows you to position and overlay 3DVIA models on your iPhone photos and e-mail or share with friends. Check out an example video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/8euGyB7jv20&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/8euGyB7jv20&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Revisions can be made and viewed in real time, again increasing efficiency and communication. This could help the park and manufacturer save money by decreasing design time. Attractions can be realized quicker and would need less lead time. The parks could save additional money because they wouldn’t need to hire a separate company to build a model of the ride for marketing purposes as they would already have exactly what they needed. It’s a win-win-win situation for operators, designers, and customers.</p>
<div id="attachment_1045" class="wp-caption alignnone" style="width: 160px"><a href="http://www.3dvia.com/ntweisen/models/8536ACBB8D9FB183" target="_blank"><img class="size-thumbnail wp-image-1045" title="zacspin2" src="http://www.coaster101.com/wp-content/uploads/2009/10/zacspin2-150x150.png"  alt="Intamin Ball Coaster" width="150" height="150" / rel="lightbox[roadtrip]"></a><p class="wp-caption-text">Intamin Ball Coaster</p></div>
<div id="attachment_1049" class="wp-caption alignnone" style="width: 160px"><a href="http://www.3dvia.com/ntweisen/models/6F24516577495B6D" target="_blank"><img class="size-thumbnail wp-image-1049" title="Vekoma POV-747899" src="http://www.coaster101.com/wp-content/uploads/2009/10/Vekoma-POV-7478991-150x150.png"  alt="Vekoma Flying Dutchman" width="150" height="150" / rel="lightbox[roadtrip]"></a><p class="wp-caption-text">Vekoma Flying Dutchman</p></div>
<div id="attachment_1052" class="wp-caption alignnone" style="width: 160px"><a href="http://www.3dvia.com/ntweisen/models/8A58B08092A4B688" target="_blank"><img class="size-thumbnail wp-image-1052" title="slide2" src="http://www.coaster101.com/wp-content/uploads/2009/10/slide2-150x150.png"  alt="Water slide" width="150" height="150" / rel="lightbox[roadtrip]"></a><p class="wp-caption-text">Water slide</p></div>
<div id="attachment_1053" class="wp-caption alignnone" style="width: 160px"><a href="http://www.3dvia.com/ntweisen/models/F730D9EDFFD1E3F5" target="_blank"><img class="size-thumbnail wp-image-1053" title="wood coaster 2" src="http://www.coaster101.com/wp-content/uploads/2009/10/wood-coaster-2-150x150.png"  alt="Wood coaster" width="150" height="150" / rel="lightbox[roadtrip]"></a><p class="wp-caption-text">Wood coaster</p></div>
<div id="attachment_1054" class="wp-caption alignnone" style="width: 160px"><a href="http://www.3dvia.com/ntweisen/models/F12ED7E7F9CBDDEF" target="_blank"><img class="size-thumbnail wp-image-1054" title="coaster" src="http://www.coaster101.com/wp-content/uploads/2009/10/coaster-150x150.png"  alt="Steel coaster" width="150" height="150" / rel="lightbox[roadtrip]"></a><p class="wp-caption-text">Steel coaster</p></div>
<p>Click on the pictures above to go to the live 3D models. This is just a sample of how would work in real world situation (if it isn&#8217;t already being done).</p>
<p><a href="http://campus.3ds.com/students/project-showroom/go/project/catia-amusement-park-rides/">Check out our project showcase site.</a></p>
<p><a href="http://www.3dvia.com/users/ntweisen">View some of our other non-amusement park related models</a>.</p>
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		<item>
		<title>Intamin Zac Spin CAD Model Recreation</title>
		<link>http://www.coaster101.com/2009/10/03/intamin-zac-spin-cad-model-recreation/</link>
		<comments>http://www.coaster101.com/2009/10/03/intamin-zac-spin-cad-model-recreation/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 18:23:16 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[ball coaster]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[intamin]]></category>
		<category><![CDATA[model]]></category>

		<guid isPermaLink="false">http://www.coaster101.com/?p=902</guid>
		<description><![CDATA[I decided to try recreating an Intamin Zac Spin/Ball Coaster in CATIA V5 R19 the other day. After a few [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to try recreating an Intamin Zac Spin/Ball Coaster in CATIA V5 R19 the other day. After a few hours of work this is the result. Still trying to figure out a way to dumb down the model so it isn&#8217;t as heavy and take so long to load. Maybe converting to step file and then back to catpart? This model itself is based off of Kirnu (<a href="http://rcdb.com/3613.htm">RCBD it if you&#8217;re not familiar</a>). Still working on some of the details like the track to support column connections. I pretty much used all circles and lines so I could easily pattern the track&#8217;s ribs. What do you think?
<a href='http://www.coaster101.com/2009/10/03/intamin-zac-spin-cad-model-recreation/picture1-3/' title='Picture1'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2009/10/Picture1-150x150.png" class="attachment-thumbnail" alt="Picture1" title="Picture1" /></a>
<a href='http://www.coaster101.com/2009/10/03/intamin-zac-spin-cad-model-recreation/picture2-3/' title='Picture2'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2009/10/Picture2-150x150.png" class="attachment-thumbnail" alt="Picture2" title="Picture2" /></a>
<a href='http://www.coaster101.com/2009/10/03/intamin-zac-spin-cad-model-recreation/picture3-3/' title='Picture3'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2009/10/Picture3-150x150.png" class="attachment-thumbnail" alt="Picture3" title="Picture3" /></a>
<a href='http://www.coaster101.com/2009/10/03/intamin-zac-spin-cad-model-recreation/picture5/' title='Picture5'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2009/10/Picture5-150x150.png" class="attachment-thumbnail" alt="Picture5" title="Picture5" /></a>
<a href='http://www.coaster101.com/2009/10/03/intamin-zac-spin-cad-model-recreation/picture6/' title='Picture6'><img width="150" height="150" src="http://www.coaster101.com/wp-content/uploads/2009/10/Picture6-150x150.png" class="attachment-thumbnail" alt="Picture6" title="Picture6" /></a>
</p>
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